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Alter Aeon Maps

Here you can find maps of the world of Alter Aeon, including rough sketches drawn by adventurers and maps created by the gods and Dentin for unknown purposes.

(Note - these maps unfortunately cannot be used by the blind and visually impaired. We are working on text based maps for use with readers.)



Level 1 - 15: The Island of Sloe

Map of the Island of Sloe
Sloe Room Map
Map of the Island of Sloe
Sloe Overhead Map
Trade Route Map of the Island of Sloe
Sloe Trade Routes
The Island of Sloe is the lowest level of three islands linked to the mainland by an ancient portal system. Most people start on Sloe, which is safe haven for new players.

The four major towns of Vemarken, Hildabrad, Stillwater, and Bandera Azul are all shown in detail on the first map, including the location of shopkeepers, banks, and guildmasters. A portal in the town of Vemarken links to the city Indira on the Island of Kordan.

The overhead map was drawn in pieces via airship and is fairly unique as far as maps go. The trade route map was constructed using the standard directional scrying, road marking, and conventional surveying where applicable.



Level 10 - 20: The Island of Kordan

Map of the Island of Kordan
Kordan Room Map
Map of the Island of Kordan
Kordan Overhead Map
Trade Route Map of the Island of Kordan
Kordan Trade Routes
The Island of Kordan is the second of three islands linked to the mainland by an ancient portal system. Most people start on the first island, Sloe, and move on to Kordan as they gain levels. Kordan is most suitable for players between level 10 and 20.

The two major towns of Indira and Naphtali are shown in detail on this map. Also included are the locations of a number of villages and graveyards, as well as what little is known about the lost city of New Thalos.

A portal in Indira links to the town of Vemarken on the Island of Sloe. A similar portal in the town of Naphtali links to the town of Gad's Landing, on the Island of Archais.

The trade route map focuses more on roads and trails and is intended for merchants, travellers, and caravans. As with all sanctioned trade route maps, its accuracy was only guaranteed for a short time after it was issued.



Level 15 - 29: The Island of Archais

Trade Route Map of the Island of Archais
Archais Trade Routes
Archais is the easternmost of three large islands linked together by an incredibly ancient portal system. It is home to two major cities, with Gad's Landing on the western coast, and Dragon Tooth to the east. A large mountain, likely an extinct volcano, resides in the center of the island, and the northern portion of the landscape is strangely flat an swampy.

Archais was discovered by the mage Gad Addlebrook several centuries ago as the result of an impressively failed teleport spell. The town of Gad's Landing marks approximately where the mage found himself after regaining consciousness.

This trade route map focuses more on roads and trails and is intended for merchants, travellers, and caravans. As with all sanctioned trade route maps, its accuracy was only guaranteed for a short time after it was issued.



The City of Ralnoth

Ralnoth City Map
The City of Ralnoth
The city of Ralnoth is one of the central cities on the Alter Aeon mainland, and also one of the oldest cities known. Many adventurers use Ralnoth as a staging point for their travels. This map shows the layout of the city, with markers for guilds, player shops, stores, the bank, and more.



The Naginag Combine

Map of the Naginag Combine
The Naginag Combine
The Naginag Combine is a loose organization of cities in the south-eastern portion of the mainland. They have extensive trading routes, both over land and sea, as well as access to a huge number of natural resources. While originally much smaller than the areas controlled by Ralnoth, the combine is rapidly becoming a major political force on the Alter Aeon mainland.

Here is an early map of the lands and local trade routes near the Combine, as created by the Naginag chamber of commerce. This map was published without restriction, but was not available in the Ralnoth region until recently.



Mainland Continent Trade Route Maps

These maps of the mainland were assembled from various pieces of other maps over the years and has been painstakingly verified by members of the Ralnoth Merchant's Guild with the help of the Cartographers Guild.

The trade routes are geographically correct, but focus more on roads and rivers than general area layout. For clarity, only general regions and well known landmarks are labeled.

Alter Aeon Mainland Northwest Trade Route Map
Northwest Mainland
Alter Aeon Mainland Northern Trade Route Map
Northern Continent
Alter Aeon Mainland Northeast Trade Route Map
Northeast Mainland


Alter Aeon Mainland Western Trade Route Map
Western Mainland
Alter Aeon Mainland Central Trade Route Map
Central Mainland
Alter Aeon Mainland Eastern Trade Route Map
Eastern Mainland


Alter Aeon Mainland Southwest Trade Route Map
Southwest Mainland
Alter Aeon Mainland Southern Trade Route Map
Southern Mainland
Alter Aeon Mainland Southeast Trade Route Map
Southeast Mainland


For a huge, global trade route map containing all of these maps together, please see the next section, "World Maps".



World Maps - All Areas, Trade Routes, and Cities

Alter Aeon World Map
Smuggler's Worldmap
Alter Aeon Mainland Trade Route Large Map
Mainland Large Map
These maps were confiscated some time ago from a large smuggling ring based in Ralnoth. After being checked for accuracy by the local Cartographers Guild, they were eventually released to the public to put merchants on the same footing as the black market. These are the most extensive maps of the world known this side of the pantheon, but with each passing year they gradually become more and more out of date.



Maps From Private Collections

The following are pages from the exploration notes of the renowned explorer Woem. These hand drawn pages were given to the various guilds recently and have not yet been converted into more conventional forms. Additionally, some of the notes are cryptic, though users of the maps claim they are accurate.

Maps for the Island of Archais:
Maps for the Northern part of the Alter Aeon Mainland:
Maps for the Eastern part of the Alter Aeon Mainland:
Maps for the Western part of the Alter Aeon Mainland:


ASCII Art Maps In-Game

A number of ASCII-art maps of various areas in the game are provided courtesy of the Alter Aeon Cartographers Guild. While lacking the detail of high resolution maps, they serve as a handy reference for some players. All of these maps are available for sale in-game from the Cartographers Guild in downtown Ralnoth.



Maps From the Pantheon of Gods

Here are a handful of maps created by the Gods of Alter Aeon, given to select few priests and mortals and eventually acquired by the Cartographers Guild. As with all godly artifacts, these maps may be extremely useful, useless, or even dangerous to adventurers; Where possible, translations and interperetations have been added to improve clarity.

USE AT YOUR OWN RISK!

This group of God maps, known only as "Room Maps", are difficult to decipher but appear to give a distorted yet very detailed view of the areas they center on. Different colors indicate water or other unusual terrain types.

It is unclear why they are labelled "Room Maps", and all three maps came with no other identifying marks or indication of what areas they represented. The island of Sloe was was quickly understood but the Kordan and Archais maps took substantially longer due to lack of exploration.

As with all godly artifacts, trust these maps at your own risk.




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