High Level Attack Strategies, Part 4
Scrolls, Wands, and Charged Items
An obvious way to do a lot of damage in a short period of time is to use charged
items, such as scrolls, staves, and wands. By saving up a large number of charged
items, you may be able to successfully attack something much bigger than yourself.
Normally when doing this, you want to get into protective or tank gear. Wands can
only be used so long as you're still alive to hold them; against very large creatures,
the amount of time you have to live can be quite limited.
One way to stay alive also involves charged items. A carefully used healing scroll
or potion may give you the extra time you need.
With dark fighting, you find a way to become invisible to the target, then attack.
This is usually only used on aggressive monsters, as there's not a lot of reason
to sneak up on the unsuspecting. Becoming invisible can sometimes be done using
just the invisibility spell, but for higher level monsters detect invisibility is
Something similar can be said for dark rooms and infravision, in that most high
level monsters have at least partial night vision. To compensate for this, the
'darkness' spell can be cast on a room, immediately turning out the lights and
blocking infravision for a short period of time. You may want to give your
target a candle before casting the spell to ensure that you'll be able to see
the target after the spell is cast.
Be careful though - creatures that can sense life can still find you in the dark,
though it might take a little longer.
One extremely popular attack when dark fighting used to be the spell
'frost bite'. This spell takes quite a bit of time
to set up and cast, and any attack while it is being cast tends to disrupt the
spell. Recently, casting the spell it in the dark has become less effective,
and the popularity of this method has decreased.
One common theme with many of these attack strategies is healing and regeneration.
A lot of powerful creatures cannot be dispatched in a single run; for these, you
must flee, recover, then try again. For this to work, it is critical that you be
able to heal and do damage faster than your target can heal and do damage.
A critical component of regeneration is magic. With a good mana regen set, it's
possible to heal over 200 hitpoints per tick. Warriors can typically get a little
over half that without extensive use of magic, though that may be subject to change
in the future.
High Level Attack Strategies -
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