This article was written by the player
				
Rhorae
				and posted on May 9, 2011.
				It was last updated by 
Shadowfax on May 23, 2014.
				
				
Introduction
				
				Equipment is one of the most important
				factors influencing a character's
				abilities. There are many helmets, gloves,
				magical items, swords and staves with a
				vast array of effects which can aid a
				character. My aim is to explain these
				effects, give suggestions on what to look for
				based on your character's class, how to go
				about conducting your search, and include
				examples of real equipment.
				
				
				When you begin the game, the equipment
				you find in the first couple of areas is often
				sufficient to assist you in completing the first
				few quests and getting your first batch of
				levels. Once you leave the camp and start
				exploring the outside world, however, you
				will find your enemies increasing in power
				quickly, and you will need to upgrade your
				equipment accordingly. With so many items
				available to choose from, determining what
				is best can quickly become a confusing
				process for a beginner!
				
				I just found something, how do I know what it does?
				
				
				Let's start by examining the commands we can
				use to help us. The game provides powerful
				tools for obtaining details about items and
				about your character.
				When dealing with
				equipment, the most important tool for gathering information is
				the identify feature.  The
				'
identify'
				command (id for short) will allow you to
				view the complete information of any item
				level 30 or below, totally free. In order to
				identify items that are higher level, you will
				need to use an identify spell on it. Many mobs
				in the newbie areas may be found carrying
				'a scroll of identify', which is a magical scroll
				that can cast the identify spell on any
				item. These can also be purchased in the
				guarded encampment and the Vemarken
				newbie grounds for a very affordable
				price. Finally, if you are a level 13 or higher
				mage, you can learn and cast the
				
identify
				spell yourself. All of these methods provide
				the same information.
				
				You can also use the '
compare' command to
				see the stats of two objects and compare them.
				
				Let us now identify an object, and break
				down the information we get piece by piece
				so we can understand it. I'm going to go
				shoplift something random ... Ok, here we
				are:
				
				
				Item: 'pair studded black gloves metal'
				Weight: 1  Size: 1'0"  Level: 10  (relatively uncommon)
				Object is: THIEF
				Type: ARMOR   Composition: FABRIC   Ac-apply: 5
				Wear locations are: HANDS
				Item has effects as:
				Affects:  DAMROLL by 1
				Affects:  HIDE by 1
				
				The first line gives us every keyword we can
				use to refer to the item. This is called the
				"name" or "insult" string. You can use these
				keywords to make the item respond to
				commands.  For example, '
wear gloves' and
				'
wear black' will both allow one to wear this
				item.
				
				The next line shows us how large the
				item is, and its level. In this case, the gloves
				weigh 1 pound and are a foot long. The size
				and weight doesn't have too much of an impact,
				except you won't be able to pick them up if
				you are carrying too much weight (see the
				"Encumbrance" line in the
				'
score' screen
				or '
show encumbrance'
				for how much weight you can carry) and can't
				put them into a bag that's smaller than the
				item's size. The level on the other hand is a
				bit more important; it tells us what level we
				have to be in order to use the item. If a
				level 7 character attempted to wear this pair
				of gloves, they would be unable to do
				so. Also on the second line is the phrase
				'relatively uncommon'. This refers to the
				item's rarity and gives an overall estimate
				of how many people possess this item. Rarity
				is unimportant except for a few high-level
				objects.
				
				The next line contains the item's flags, or
				special characteristics. This one has only
				one, 'THIEF'. What this flag does is restrict
				the use of this item to thief characters, or
				more specifically, characters who are at
				least level 10 in the thief class, because of
				the level 10 requirement on the line
				above. There are many other flags that
				items can have.  Some, such as glow, rare, or
				light, offer information about the
				eq.  Others, such as cleric,
				anti_evil, or good, describe restrictions on
				who can use the item.  (For a detailed
				presentation of such flags, see
				
here.)
				
				Next we come to what type of item this thing
				actually is, and what it's made out of. These
				gloves have the type "armor", and are made
				of fabric. Since they are of type armor, we
				are also informed of their 'ac-apply', or how
				much protection these gloves can offer. In
				this case, they provide a bonus of 5 to your
				character's AC. If the number here was 3,
				they would provide only 3 AC points worth of
				protection.  Objects of the "magic" type
				also convey their ac-apply to the
				wearer.  Although there are several other
				object types, most wearable equipment will
				be type armor, magic, other or weapon.
				
				The next line tells us where the item can be
				worn. Since this is a pair of gloves, they are
				worn on the hands. Note that some pieces
				of equipment can be worn in more than one
				location (though not at the same time, of
				course, unless you have multiple
				copies). Also note that the wear location
				influences the effectiveness of the ac-apply
				on the previous line, see
				'
help armor multipliers'
				in-game for details of each
				location. As an example, if a breastplate
				worn on body had an ac-apply of 5, it would
				actually add 15 points to your AC, because
				items worn on body have their ac-apply
				multiplied by 3.
				
				All lines after this detail extra effects the
				item gives you while it is equipped. These
				are very important and range widely in their
				usefulness. Many items in the game are
				excellent simply because of their effect list,
				while some have effects which cripple them
				severely.
				
				Taking a look at these gloves, we see they
				have 2 affects: DAMROLL by 1 and
				HIDE by 1. DAMROLL by 1 increases the
				damage you will be able to do in melee
				combat, while HIDE by 1 makes it easier to
				hide without being detected. Equipment
				effects will be continually referred to in this
				article.
				
				Whew, so much information packed into so few
				lines of text!
 
				I understand what this item does now, but is it good?
				
				Now that we know how to determine what a
				piece of eq will grant us, we can work on
				figuring out what kinds of eq we're looking
				for and recognizing it when we find it. I'm
				going to outline the two main types of
				classes, caster and fighter, and the
				equipment a character of these classes
				should attempt to obtain below.
				
				Caster Classes
				Mages, clerics, necromancers and druids are famed
				for their magical prowess, but what some
				may not know is that their equipment set
				aids them greatly with their
				spellcasting. Caster class equipment relies
				almost exclusively on its effect list to be of
				use. The main effects casters should look for on their eq
				are:
				
				
				- MANA - This directly impacts your maximum
				mana. The more mana your character has,
				the more spells you can cast before having
				to sleep.
 
				- MANA_REGEN - Influences how quickly your
				character will regenerate its mana. The
				number given is the extra (or subtracted, if
				negative) mana you will gain per tick
				(approximately 30 seconds). Note that this is
				the same regardless of whether you're
				sleeping or standing and in a
				fight! Characters who have built up a good
				mana regen set can regenerate well over
				50 mana in 30 seconds, even while
				fighting! While sleeping, this number can
				exceed 100.
 
				- INT - Modifies your character's intelligence
				stat temporarily, for as long as the item is
				equipped. Having higher intelligence
				provides more mana, can slightly improve
				mana regen, and might allow you to learn
				and cast a spell you wouldn't be able to at
				your base stats. For example, icebolt
				requires 23 intelligence, but you have only
				trained your int to 21. No problem, just wear
				some equipment with effects totaling at
				least 2 intelligence points and voila! You can
				learn and properly cast icebolt.
 
				- WIS - Modifies your character's wisdom stat
				temporarily, for as long as the item is
				equipped. Having higher wisdom provides
				more mana, can slightly improve
				mana regen, and might allow you to learn
				and cast a spell you wouldn't be able to at
				your base stats. For example, icebolt
				requires 19 wisdom, but you have only
				trained your wis to 16. No problem, just
				wear some equipment with effects totaling
				at least 3 wisdom points and voila! You can
				learn and properly cast icebolt.
 
				- MAGE_CAST_LEVEL - This effect allows you
				to cast spells as if you are a higher level
				mage than you actually are. This is
				powerful, and especially prominent at high
				levels. Equipment of this sort for early to
				mid-levels is often limited and can be rare or
				pricy, but it is definitely worth the
				investment.  You can type
				'show clevel'
				to see your casting level for each of the
				caster classes.
 
				- CLER_CAST_LEVEL - Same thing as
				MAGE_CAST_LEVEL, except it applies to
				clerical spells.
 
				- NECR_CAST_LEVEL - Same as the two above
				effects, but boosts the level of necromancy
				spells instead.
 
				- DRUID_CAST_LEVEL - Same as other castlev equipment, but
				for druids.
 
				- CAST_ABILITY - This influences your chance
				to succeed when casting spells. Wearing
				equipment with positive cast ability will make
				it less likely for you to fail to cast
				spells. Many magic users even claim to have
				cast spells they don't even know with the aid
				of this type of equipment!
 
				
				
				Equipment examples:
				
				
				Item: 'brilliant dark amethyst necklace'
				Weight: 2  Size: 2'0"  Level: 18  (very common)
				Object is: ARTIFACT
				Type: ARMOR   Composition: CRYSTAL   Ac-apply: 1
				Wear locations are: NECK
				Item has effects as:
				Affects:  MANA_REGEN by 3
				Affects:  WIS by 1
				Affects:  INT by 1
				Affects:  MANA by 7
				
				This necklace provides 3 extra mana regen
				per tick, 1 added to intelligence, 1 added to
				wisdom, and 7 added to your maximum
				mana for as long as you're wearing the
				item. This is a powerful item for its level,
				and a great addition to any casting
				character's eq set. Rumour has it a map has
				been found by one of the inhabitants
				stranded on the island near Kordan. This
				map will assist in hunting this necklace
				down.
				
				
				Item: 'wizard wizard's black staff'
				Weight: 3  Size: 5'0"  Level: 11  (very common)
				Object is: RARE GLOW FLOATING
				Type: WEAPON   Composition: WOOD
				Weapon damage: 5 to 30 pound, 14 strength to use.
				Item has effects as:
				Affects:  MAGE_CAST_LEVEL by 1
				Affects:  INT by 1
				Affects:  MANA by 10
				
				This weapon provides a mage casting
				level, in addition to 10 mana and 1
				intelligence. Notice that there is a piece of
				information we haven't encountered yet:
				namely the strength to use. This just means
				you will need 14 strength to wield the
				staff. 14 strength isn't too much, and most
				magic weapons have a relatively low
				strength requirement, so don't worry about
				it too much. Many adventurers report
				receiving one of these for completing a
				quest in the False Temple. Keep in mind this
				item will not benefit a cleric or necromancer
				as much as a mage, unless you are planning
				on using mage spells anyway. As this is a
				multiclass mud, I recommend keeping it
				around in either case.
				
				
				Item: 'adept insignia badge small yellow'
				Weight: 1  Size: 0'3"  Level: 23  (very common)
				Object is:
				Type: OTHER   Composition: FABRIC
				Wear locations are: NECK
				Item has effects as:
				Affects:  CLER_CAST_LEVEL by 1
				Affects:  MANA by 8
				
				This gives a cleric casting level, and
				provides 8 mana. For a true newbie, this
				item may be hard to come by, as it's in a
				relatively high level area nowhere near the
				newbie islands. However, many higher
				level players are capable of obtaining one
				and can sell one upon request. You should
				also check shops and donation rooms
				regularly! Keep in mind this item will be less
				useful to a mage or necromancer than a
				cleric, but should you intend to cast cleric
				spells as well, it will benefit you the same
				way.
				
				
				Item: 'silver edged black band'
				Weight: 1  Size: 0'7"  Level: 12  (very common)
				Object is: GLOW NECR
				Type: ARMOR   Composition: METAL   Ac-apply: 1
				Wear locations are: WRISTS
				Item has effects as:
				Affects:  NECR_CAST_LEVEL by 1
				Affects:  MANA by 4
				Affects:  CHR by -1
				
				This item gives a boost of 1 level to your
				necromancer spells, as well as 4
				mana. However, take a good look at that
				third affect, CHR by -1. Here we are
				introduced to negative effects on
				items. There are many items in the game
				with these, and it is important to evaluate
				them. In this case, losing 1 charisma doesn't
				really interfere with our ability to cast a
				spell or fight, and if we have enough cleric
				levels we can easily counteract its effect by
				casting presence. However, if the band had
				INT by -1 instead, it would be a lot more
				problematic, as it could make spellcasting
				more difficult, or at the very least lower our
				mana and/or mana regen. It is said that the
				soul faerie in the hidden Moogle forest has
				the power to create these if given soul
				crystals.
				
				
Fighter Classes
				Thieves and warriors, in contrast to the
				classes above, are primarily fighters. While
				fighting, they wear equipment either
				designed to dish out or take hits, or a
				combination of both. At lower levels,
				achieving a balance can be difficult, so my
				personal recommendation is to focus on
				hitting power first unless you plan to group a
				lot and wish to be a tank.
				
				Effects will still be the main determining
				factor regarding the eq you use. However,
				for protective eq, the AC-apply is also
				important. Effects you should be looking for
				are as follows:
				
				
				- HITROLL - Hitroll improves your ability to hit
				through your enemy's defenses. This
				includes armor, parry and dodge.
 
				- DAMROLL - Damroll adds to the amount of
				raw damage each of your hits will
				do. Damroll is also a critical calculation in
				the damage done by the backstab skill.
 
				- ATTACKS - Affects your overall attack
				speed. Wearing equipment which raises this
				will make you perform melee attacks faster
				in combat.
 
				- STR - This modifies your strength for as long
				as the item is equipped. Strength also
				influences how much damage you do, and
				having a higher strength also allows you to
				wield heavier weapons and carry more
				weight.
 
				- DEX - Modifies your dexterity for as long as
				the item is worn. Dexterity helps you dodge
				and parry your enemy's blows, and will
				improve the chances of succeeding with
				almost any thief skill.
 
				- ARMOR - In addition to the ac-apply of an
				item, it can also manually add to or subtract
				from your armor class. Note that the
				multiplier for wear locations does not apply
				to this. If it says ARMOR by 7, that's what
				you get, no matter where it's worn.
 
				- HIT_POINTS - Directly modifies your
				maximum hitpoints while the item is worn.
 
				- CON - This modifies your constitution for as
				long as the item is equipped. Having a
				higher constitution raises your maximum
				hitpoints and also aids in hitpoint
				regeneration.
 
				- DODGE - This influences the likelihood of
				you dodging your enemy's attacks. If you
				dodge their attack, it doesn't hit, and does no
				damage.
 
				- PARRY - This influences your likelihood of
				parrying an enemy's attacks. If you block
				their hit with your weapon, it does no
				damage.
 
				- THIEF_SKILL_LEVEL - Raises the level of your
				thief skills.  For
				example, if you are a level 10 thief wearing +5 THIEF_SKILL_LEVEL,
				most of your skills will be used as though you were a level 15 thief.
 
				- WARRIOR_SKILL_LEVEL - This is exactly like
				THIEF_SKILL_LEVEL, except that affects warrior skills instead of thief skills.
 
				
				
				Keep in mind that out of the rather large list
				of effects above, hitroll, damroll and armor
				are the only ones you should worry about at
				first. If a piece of equipment has strength or
				dexterity on top of hitroll and damroll, great,
				it'll help you out and you will find items like
				that all over the place. But equipment sets
				purely based on hp or dodge aren't
				something a new player should worry
				about. They have their uses, and once
				you're more experienced, go ahead and
				gather one up, but for now, consider them as nice bonuses if they happen to be on a good piece.
				
				Equipment examples:
				
				
				Item: 'rusted orc spiked shield'
				Weight: 6  Size: 2'0"  Level: 11  (relatively common)
				Object is:
				Type: ARMOR   Composition: IRON   Ac-apply: 4   Requires 16 strength to use.
				Wear locations are: SHIELD
				Item has effects as:
				Affects:  HITROLL by 1
				Affects:  DAMROLL by 1
				Affects:  CHR by -1
				
				This shield, pried from the dead hands of the
				orc guard in the imp mines, boosts the hitroll
				and damroll of the wearer by one each. At
				low levels, this is pretty useful, and several
				items like that will allow you to damage your
				foes with ease. As your level rises, you will
				want to look for items which give a larger
				boost.
				
				
				Item: 'demon shadow shadowy mask'
				Weight: 13  Size: 1'1"  Total levels: 65  (very common)
				Object is: RARE GLOW
				Type: ARMOR   Composition: BONE   Ac-apply: 1
				Weapon damage: 2 to 4 fast pound, 23 strength to use.
				Wear locations are: HEAD
				Item has effects as:
				Affects:  DAMROLL by 2
				Affects:  HITROLL by 2
				
				This mask gives a boost of 2 to both hitroll
				and damroll. This is a powerful item for its
				level, and many high level players use "2/2"
				items in their equipment sets until they can acquire items that are even better,
				which tend to be rare. Completing a quest in the Blackwater Hollows can result in obtaining this mask.
				
				
				Item: 'mail banded glowing'
				Weight: 18  Size: 2'0"  Level: 20  (relatively common)
				Object is: RARE GLOW
				Type: ARMOR   Composition: MITHRIL   Ac-apply: 13
				Wear locations are: ON_BODY
				Item has effects as:
				Affects:  HIT_POINTS by 5
				
				This piece of equipment is designed to
				protect its wearer. If you noticed the ac
				apply on the first two pieces of equipment,
				you'll have seen that they were quite
				low. This piece however has an excellent
				base armor. 13 is fairly high, especially at
				level 20. Because it's worn on the body, that
				13 ac apply is boosted to 39, making it a
				great mid-level tank item. This mail will also
				provide 5 extra HP to its wearer. Somehow
				a rather nasty squid got a hold of this, and
				for some reason it lives on the viking ship
				on Archais.
 
				So where can I find equipment?
				
				Equipment is everywhere! Useful equipment,
				however, tends to be on more powerful
				creatures or in chests and other treasure
				hordes. There are also donation rooms in
				various places, game-run shops and
				player-run shops. If you feel you're in need
				of an equipment upgrade, shop
				around. Shops offer free identifies on items,
				so you don't have to buy something just to
				find out you're a mage who just bought
				hitter eq, or anyone buying eq that doesn't
				really do anything. Finally, there is a global
				auction channel where people can buy or sell
				things. If you know of a piece you want, or
				at least some general specifications (mana
				regen for a level 20 cleric), asking on the
				
auction
				channel can sometimes yield
				results. Try not to spam people by asking
				too much, though!
				
				When you defeat an enemy, look in their corpse
				to see what equipment they have on them.  Sometimes
				enemies will drop eq that you didn't see beforehand
				or will load eq on death.  Occasionally, you
				come across a piece of equipment labelled 
(unique)
				in a mob's (or its corpse's) inventory.  Take
				special care with these, because they often can
				yield effects more powerful than usual.
				
				Identify everything you come
				across. Remove what you're currently
				wearing in the same wear location as the
				new item and identify that again. If the new
				piece looks better, make a swap. For
				example, you're wearing something with
				mana regen by 2 on your waist, and you
				pick up something with mana regen by 3
				and 5 mana. The mana regen by 3 with 5
				mana is clearly the better piece, so you've
				just made an upgrade! If it's hard to tell
				which one is better, for example mana
				regen by 3 with 5 mana or mana regen by
				2 with 12 mana and cast ability by 1, try
				both pieces out and see what works for
				you. Equipment upgrading is a constant and
				neverending process, so just keep on the
				lookout for anything that could be an
				upgrade. Even if you can't use the item yet
				because of level requirements, it can be
				wise to make that purchase or kill anyway,
				because once you have the levels you will
				already have a brand new piece of
				equipment to wear in addition to all the other
				boosts levelling gives you!
 
				Conclusion
				
				There are many types of equipment on the
				game. I hope this comprehensive article
				has given you some insight into the
				mechanics of equipment and how to
				determine what you want to wear. There are
				plenty of equipment categories I didn't
				cover, such as equipment designed to
				protect you from heat, magical wands,
				equipment that can only be used by evil
				people, etc. But you now have plenty of
				information to get started, and there are
				always help files in the game to answer any
				more questions you may have.
				
				Happy eq hunting!
				
				Also see Dentin's
				
Equipment Optimization article.
				
 
				
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