demon horns mascot twitter icon facebook icon youtube icon tumblr icon blogger icon pinterest icon reddit icon top mud sites icon cafepress icon
Alter Aeon logo 3000
This article was written by the god Shadowfax, and posted on August 21, 2012.


Among the mighty warrior's retinue of techniques are the warcries. Warcries differ from other warrior skills because they involve recovery and combat management instead of dealing extra damage. Also unlike many other warrior skills which rely on agility or brute strength, charisma is the attribute that governs the effectiveness of warrior battlecries.

Cry of Victory

This low-level skill can be used after defeating a challenging opponent by using the 'victory' command. The skill is an important means available to low-level warriors to recover hit points and movement quickly between battles.

If you're uncertain whether a defeated enemy was difficult enough to invoke a cry of victory, you can try it and the game will let you know. You will suffer no penalty for trying if the fallen foe doesn't qualify for a victory cry.


A warrior using 'taunt' attempts to goad the target into attacking him. Without a target, the warrior taunts everyone in the room.

This skill is useful for getting a fight started quickly, especially with multiple enemies. It is also useful for attacking opponents whose names are difficult to type or opponents who move around quickly and are challenging to hunt down. If the taunt is unsuccessful, the target will not attack, and creatures that are already in combat are unaffected.


The 'intimidate' skill lowers the target's morale. Demoralized opponents are sluggish during combat and are more susceptible to the effects of the 'roar' skill and the 'fear' spell.

'Intimidate' can be used outside of combat, but its demoralizing effects only work on targets that you are fighting. It also can be used multiple times against the same target, and its effects are cumulative.


A skilled warrior can let loose a mighty 'roar' to attempt to drive enemies out of the room, but if the roar isn't successful those enemies will attack! This skill is useful for chasing away enemies if you find yourself overwhelmed by too many at once. It also can scare guards away from their posts and help you avoid battling enemies too tough to handle.

Higher level opponents are more difficult to roar than lower level ones. If you're having trouble roaring a creature, try using 'intimidate' to lower their morale first.

General Tips for Taunt, Intimidate, and Roar

  • 'Taunt', 'intimidate', and 'roar' can be used against a single opponent or against an entire room, but they are more likely to succeed when used against a single enemy. However, using these skills against a large group of enemies at once can quickly yield a lot of experience for a warrior so long as you're prepared to fight them all or beat a hasty retreat!

  • 'Taunt' and 'intimidate' can be useful against hidden or invisible enemies. A taunt can lure unseen enemies into attacking. 'Intimidate' can detect unseen enemies without drawing them into combat; if there is an unseen enemy in the room, a successful intimidate will show: "Someone cowers in fear!".

  • Against enemies who employ the 'roar' skill, you can use the 'valor' skill to prepare yourself; characters under the effect of 'valor' are immune to roar. 'Intimidate' will reduce the duration of the valor effect, so be wary of opponents who use both 'intimidate' and 'roar'.

BACK - Alter Aeon Article Index

Copyright (C) 2020 DentinMud Internet Services - Contact Us