The Sunlight Staff
This quest guide was written by the player
, and posted on March 18, 2009.
The recommended minimum level for this quest is level 3.
Starting the Quest
Near the Cave Entrance
The second quest Whelan gives you is to recover the sunlight staff. Whelan
will tell you:
'Our town spellcaster, Stiboli, left behind a powerful staff imbued with sunlight
when we fled Pellam. When daylight came, we realized that the enemy has a strong
dislike for sunlight, but it was too late - our scouts informed us that the
staff was taken into the cave east of here.
A demonic creature called Ahpuch now guards it. If you can rid the cave of
Ahpuch and return the staff to me, it would help us with the defence of this
To do this you must journey into the nearby cave, locate the staff, and return it.
Completing the Quest
Just Inside the Cave
First, go to the stony field waypoint. If you haven't gotten this waypoint yet,
you'll need to walk through the camp of the carver shaman (from the previous
quest) to get to the stony field. When you're at the waypoint,
' there to add it to your waypoint list.
From the stony field waypoint, follow the trail eastward until you reach the cave
entrance. To enter the cave, type 'enter cave
To find Ahpuch, you must explore the cave system. From the
cave entrance, go south, then west, then south to enter the eastern portion of
the caves. If you go south once more, you should encounter an undead creature
called Rawbone Gutcarver.
Watch out - Rawbone is a tough fight, but has a nice belt which can also be
wielded as a weapon. He has a number of skeletal minions in the area, so it might
be a good idea to circle around him to the east and hunt down his minions before
heading south to attack him.
From Rawbone, work your way eastward, taking care of the skeletons and other
creatures you might find along the way. The cave system splits for a time, but
it quickly merges again, so any path eastward that you take will lead to Ahpuch.
Beyond Ahpuch's Lair
About halfway through the cave system, you'll Ahpuch Lightkiller. He's
a fairly tough fight, but probably not as hard as Rawbone. When he dies, he'll
leave behind some boots, a key, and a small book. You'll need the key to get the
sunlight staff. The book is interesting, but not needed for anything; you can
' and 'sacrifice
' it at any time.
From Ahpuch's cavern, you have to start heading south to go deeper into the cave
system. The Sunlight Staff is hidden in a chest at the very end of the caves, near
a small group of carver demons. The chest is guarded by a shambling mound.
Once you have killed the mound, you can unlock the chest, open it, and retrieve the
Once you have the staff, 'recall
', go to Whelan, and give him the staff to complete
Things to Consider
There are a lot of monsters in the cave, and underground movement is hard. You will
probably have to rest or recall in between portions of this quest. The key is an
object with a timer, which means you must reach the chest within a certain amount
of time or the key vanishes. If you're unsure if you can go on after getting the
key from Ahpuch, it may be a good idea to recall, regen, and then head back to
open the chest.
Do not sleep in the caves if you need to recover movement. Use the 'rest' command
to wait for your movement to recover. It's not as fast, but you won't be caught
unaware in your sleep either.
Remember to 'sacrifice' corpses after looting them.
If you're a mage or cleric and you really want to keep the Sunlight Staff for your
own use, you can still do the quest. Give Whelan the first staff that you get,
then wait a little while, then go back to the shambling mound. The staff resets
after a few minutes to allow other players to do the quest, and you can use the
key to unlock the chest and get another one if you're quick.
Monsters You Might Encounter
There are seven primary types of creature in the cave system:
- Demonic bats
These are nonaggressive and not much of a fight.
- Red-Skinned imps
Similar to the ones from the field. There is also a shaman
in the caves as well.
- Gray-skinned gremlins
These are aggressive but not tough.
- Shambling Zombies
These are nonaggressive and not too tough. They may have some
rather disgusting armor you can use.
- Decrepit Skeletons
These are aggressive, not too tough, and load wrist eq that
can be useful. Avoid taking on too many of them at once.
- Blood Ooze
These are not tough and are not aggressive.
These are toughish and aggressive. They load belts that are useful if
you don't want to take on Rawbone Gutcarver.