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The 17th Anniversary of Alter Aeon - Jan 13-15, 2012

On a cold day in 1995, in the middle of January in the heart of Alaska, the first lines of code were laid down and Alter Aeon was born. By February the game server had rooms, mobs, and the ability to save areas. By May, the server was online and a dozen builders were hammering on it to create areas.

Now, 17 years later, it's time to celebrate! This year's anniversary event involved a deranged cleric, an angry elemental from the plane of earth, and a mud-wide plot to destroy planar magic. All our participants performed superbly, and with their combined effort things were returned to normal.

All participants received special deeds, which will be visible for all time on their quest lists.

Friday, Jan 13, 2012 - Part 1

On friday, after numerous reports of unusual difficulty casting spells and anomalous spell casting failures, the Ralnoth Mages Guild issued the following statement:

IMPORTANT ANNOUNCEMENT FROM THE MAGES GUILD

By now, many of you have noticed that something is most definitely wrong with the way that elemental spells are working. The worst hit so far have been the raw elemental spellgroups of fire, ice, lightning, and crystal.

Whatever is happening, it is not isolated to spellcasters. Thieves have also reported that the use of shadow skills has become unusually draining and necromancers are reporting odd complaints from summoned demons. Oddly enough, there have been no reports of problems in any of the cleric disciplines.

The evidence so far indicates that the distance between our plane and others is increasing. It has long been theorized that planar magic is only possible because the planes are somehow 'nearby', allowing a small amount of mana to bridge the distance and effect a large change. If the planes drift too far away, this may no longer be possible.

In short, this could potentially destroy many important fields of magic. It is possible that all elemental magics, shadow magic, and demon granted powers may all vanish in the near future.

We have been working around the clock to understand what is going on, but we need more information. All able bodied individuals are encouraged to see Resaech in the Ralnoth Mages Guild to assist in the data gathering effort.

May the gods of the pantheon go with you all.

To gather data, players were given enchanted data collection crystals and sent to various locations. Once in the proper location, a number of spells had to be cast on the crystal; the strength of the spells was recorded by the crystal, for later analysis at the Mages Guild.

The required spells were:
  • detect magic (for calibration)
  • shower of sparks (from the elemental plane of fire)
  • shocking grasp (from the elemental plane of lightning)
  • chill touch (from the elemental plane of ice)
  • crystal light (from the elemental plane of crystal)
  • coldfire (unknown, possibly spirit realm)
  • Tarrant's Spectral Hand (spirit realm)
Players were asked to collect data from seven different locations on the game:
  • The Elemental Plane of Air, near the Heavyside Layer
  • The Elemental Plane of Earth
  • The unnamed no-magic realm reachable via portal from Redferne's Palace
  • Valhalla
  • The outer-planar ice world
  • The outer-planar fire world
  • The edge of the demon realm
By going to these remote locations and measuring the strength of magic in each, it was hoped that a map could be built to better understand planes and why planar magic was failing.

For more detail and hints on these data collection quests, please see Appendix A near the bottom of this page.

For a list of those who completed various tasks, see the list of Friday's participants near the bottom of this page.

Saturday, Jan 14, 2012 - Part 2

On saturday, after analysis of a lot of data and a lot of investigation, the Ralnoth Mages Guild issued the following statement:

IMPORTANT ANNOUNCEMENT FROM THE MAGES GUILD

All of the major guilds would like to publicly thank the countless individuals who assisted us in the latest crisis. The data has been analyzed and they confirm our worst fears.

The planes, all of them, are slowly drifting away from ours. As the distance increases, all magic that depends on other planes will be affected - by increased access costs at first, but eventually by a complete inability to use those types of magic.

Unfortunately, most of the ancient magics that were originally used to construct interplanar portals have been lost, and we have few leads going forward. Currently, our best clue is an ancient religious text containing the following passage:

And Dentin gathered up all the different realms in his hand, and bound them together yet not together, for each was to him a single thread in a grand tapestry.

And when the realms were so bound, their magics began to overlap. The ancient builders saw this and opened the portals, and Dentin was pleased.

From the Celestial Archive can it still be seen, hanging in the sky to prove the power of our gods.


Our recent observations seem to back this. The planes seem to be bound together in some fashion, and it appears that the binding is weakening.

This weakening is also affecting necromancy. The Necromancer's guild has been in constant communication with the demon realm for several days, and has stated that the demons are considerably more concerned about this than we are.

The researchers in the demon realm have even gone so far as to provide information about the existence of the Celestial Archive. Unusually, they are providing assistance free of charge - something previously unheard of.

While investigation continues, Redferne, the master of the floating palace anchored to Gad's Mountain, has requested assistance collecting repair materials for an ancient portal device. We believe that if suitable coordinates are found, it may be possible to use the portal to reach the Celestial Archive.

Those able to do so, please report to Redferne for further details. Others may continue to assist us in our ongoing data collection efforts at the Ralnoth mages guild.

May the gods of the pantheon go with us.

A number of those that chose to assist Redferne were shocked to find him working with the demon Ixillia under the supervision of the necromancer Vantamus. In addition to retrieving spellbinding components to help keep the demon under control, there were several items that needed to be retrieved to repair the portal:
Redferne says, 'I and my ... friends here, have been working to both determine if and where the Celestial Archive exists, as well as to repair this portal. While it may seem simple from the outside, the interior is ridiculously complex and well beyond either of us. Nevertheless, we must try.

The first thing that we know we need is something called a 'radioactive isotope'. The books say that we need a very concentrated form that is particularly dangerous to handle, though with healing magic I hardly see how that could be possible.

Radioactive things are apparently used as power sources, and when concentrated enough will glow and feel warm to the touch. I've heard reports from explorers that lead me believe there may be power sources like this in the nomagic biolab, accessible through the dual post portal in the lobby. Please search for one, and if you can find it return it to me.

If you are unsuccessful, we may have to try a different type of power source, but I think it best we stay with the original design.
'

Once the radioactive isotope bar was retrieved, the next required item was a filament or thread of elemental fire:
Redferne says, 'Excellent. This will let us work on the power source for the gate at least. It doesn't seem like much does it?'

Redferne flips the bar twice, and bends it between two giant fingers.
Redferne sighs.

Redferne says, 'It would appear that one of the next pieces we will require is a power conduit or coupling of some sort. We need something similar to this:'

Redferne opens a nearby panel and shows a clear tube containing what appears to be a trapped filament of fire twisting inside.

Redferne says, 'Please search the outer planar fire realms for a suitably cooperative (or uncooperative if necessary) elemental that looks like this. We believe we will be able to use elemental forces for this piece.'

The final piece required to repair the portal was a piece of blue crystal:
Redferne says, 'Thank you, hopefully it will last long enough and be strong enough act as a power coupler.

One of the final pieces which we cannot construct here is a block of solid blue crystal, similar to these two pieces.
'

Redferne shows you two cracked and broken pieces of deep blue crystal.

Redferne says, 'Travellers to the outer planar ice world occasionally report seeing crystals like this, but all of the fragments that are in my possession are far too small to use. Please use the portal in the lobby to enter the plane, and search for a suitably large piece of crystal. If you can find such a piece, please return it to me.'

Upon returning the crytal, Redferne gave a final task:
Redferne holds the crystal up to the light and examines it.
Redferne says, 'Well that is interesting. Ixillia, there are six images of the light, with different spacing dependent on angle. I wonder if that's important.'

Redferne says, 'Thank you, though it looks like figuring out how to use this crystal will be more complicated than we thought.

For our next need, we have encountered several references to a book titled 'Planes and Realms' which may be useful. I've already requested a copy through the Mage's guild, but as yet they have been unable to locate a copy. Please see if you can find a copy and return to us.
'

The book happened to be a very important piece of work, though the librarians in the Fire Towers did not seem to think it worth accurately adding to their catalog:
Redferne leafs through the book for a few moments.

Redferne says, 'Ixillia, I think we hit the jackpot.'
Redferne tosses the book to the necromancer.

Redferne says, 'Vantamus, please give this to Ix with a clear clause that it be returned to us prior to him leaving. No offense Ix, I will ensure that you receive a copy for yourself as per our agreement, but I won't take any chances on that being the last copy.'

Ixillia grins evilly.

Redferne says 'Thank you very much for your help. There is still much work for us to do, but I believe the remainder lies on our shoulders now. We will notify the Mage's guild of our status or if we need more help.'

With that, Redferne turns back to work, talking in a strange language to Ixillia.

Vantamus also requested spell components to help reinforce the wards containing the demon Ixillia, who while renowned for its knowledge, is more renowned for its cruelty, power, age, and ability to eat summoners:
Vantamus says, 'It is remarkably difficult to maintain wards against a demon as strong as Ixillia. His very presence erodes the barriers at a shocking rate, and were he to actually put forth effort even I would have to release him in short order. He is extremely old and intelligent, and were it not for the current crisis not even I would have been able to ask him here.

If you are willing, it would be of great assistance to have some of the more rare spell components to help reinforce the wards. If you could bring me unicorn blood and ground basilisk scales, it would perhaps give me more time between recastings, and allow me to better protect Redferne.
'

After giving the blood to Vantamus, he asked for a second spell component:
Vantamus says, 'Thank you. Fortunately, a little bit goes a long way. This will actually add almost another entire layer to the wards you see here, at least for as long as it lasts.'

Vantamus says, 'The other component that would help me greatly is ground or powdered basilisk scales. One of Ixillia's traits is noxious poison, and the basilisk powder should grant the ward substantially greater resistance to Ixillia's presence. If you are able to procure any, please return it to me. I will pay well for it.'

Vantamus turns to the wards and surveys them carefully, looking for weak spots.

When the scales are found, the quests for this part of the event are complete:
Vantamus says, 'Thank you very much. This should hold up better in the presence of Ixillia than the blessed chalk I had been using.'

Vantamus turns back to the wards and carefully begins marking various spots with the powder.
For a list of those who completed various tasks, see the list of Saturday's participants near the bottom of this page.

Sunday, Jan 15, 2012 - Part 3

Late in the day, an update was provided by the increasingly frantic Mages Guild:

UPDATE FROM THE MAGES GUILD

As many of you have noticed, our situation is rapidly deteriorating. Even low level spells are becoming cumbersome to cast, with some failing outright. At this rate, we do not have long to take action.

We have several research teams looking at this right now, but so far our best hope lies with Redferne, who is currently working with Ixillia (yes, -that- Ixillia, no, we are not joking) to repair a portal in the hopes of accessing a location that will provide more clues. Everyone is encouraged to provide assistance if they can, or stay out of the way if not.

Redferne expects to have the portal working soon, and has advised us to assemble a raiding party for the worst case scenario.

More to come soon.

Redferne asks that the raiding party assemble in his palace, and after a time summons the party leaders:
Redferne says, 'it is good to have you all here'
Redferne says, 'Ixillia and I have managed to repair this aged gate, at least well enough for it to run for short periods of time'
Redferne says, 'we've also some remote observation as to where it leads'
Redferne says, 'currently, the other side is a deactivated portal that appears to be built onto a vast stone ring'
Redferne says, 'we believe the ring is located either in, or near, the celestial archive'
Redferne says, 'unfortunately, there are others already present. We sensed a massive, incredibly evil presense nearby'
Redferne says, 'we do not believe we were detected, so perhaps you will still have the element of surprise'
Redferne says, 'once I activate the portal, you should all enter it as quickly as possible. Our repairs are delicate and cannot hold the gate for more than a few minutes without being damaged'
Redferne says, 'are you ready?'

Redferne fiddles with some strange looking equipment attached to the gate.
A hazy purple field snaps into place inside the portal, which begins humming loudly.
Redferne says, 'say the gate is now open, enter quickly before we have to shut it down'

Players entering the portal find an elaborate stone archway on the stone ring mentioned by Redferne.

(Description and background of the ring: The sky appears to be an indefinitely large, glowing space with a handful of long spacetime hosepipes bound together in a large knot at the center. Most of the planes lie roughly on a line through the center of the ring, leaving space for the ring around the knot some distance out.

This isn't actually the Celestial Archive. The original Archive fell into the knot and was lost/destroyed millenia ago. Normally, there's no matter in this space, but a very powerful creature from the plane of earth pulled in several million tons of rock and fashioned it into a torus around the knot. A small amount of gravity keeps everyone stuck to the torus. Placed at geometrically appropriate locations are six big runes carved into the torus, each part of a spell to destabilize the knot.)

Almost immediately, the players discover that they are not alone, and that the planes are being manipulated intentionally:
Kevarkus the deranged cleric yells, 'you may have reached my handiwork, but you're far too late to stop it'
Kevarkus the deranged cleric yells, 'the glyphs have been set and the breaking spell has been cast, all that remains is to wait for the planes to separate'
Kevarkus the deranged cleric yells, 'soon the world will be pure again, free from the unnatural influences of the other planes'
Kevarkus the deranged cleric yells, 'the powers of the godly will once again reign supreme, as was originally intended'


There are a large number of earth elementals on the ring, guarding and moving material. After many battles eventually reach Kevarkus, and easily defeat him. However, not all is well - the cleric was just a pawn, used by the earth elemental.

(Background - the elemental is extremely old and powerful, and is irritated at the constant trespass of players into the plane of earth. It decides to unknot space to make interplanar travel impossible. Spells failing are a trivial consequence of breaking the knot.

While the creature was able to set up the infrastructure, it could not perform the breaking spell. For that, it needed an extremely powerful cleric to erect the rune stones to break the god level binding on the knot. A god created the binding, and only godly powers can break it.)
You feel a deep rumbling in the rock beneath your feet.

Do not interfere mortals
I am older by far than you
For too long have you trod in my realm
Unwelcome and unbidden


The ground shifts strangely under your feet.

The planes allow you passage
But soon nevermore
My stones and crystals chime in anticipation
Of the day you will never return


A tremendous, gigantic creature of rock and fire rises up out of the ground before you!

The battle with the great elemental is long and fierce, but our heroes are eventually victorious.
For all its age and power, the elemental knows when it is beaten. It retreats into the stone floor of the ring, out of sight and reach, to fight again another day.

You feel the rock beneath your feet rumble once again:

Still you are too late
Only the powers of the gods can stop what I have set in motion
By their inaction shall I succeed
They will not help you


Its last words said, the elemental departs and is silent.

Redferne, watching this from afar, enters the scene:
Redferne yells, 'ho that was quite a battle for a bunch of youngsters'
Redferne yells, 'this whole affair is quite inconvenient, but maybe we can do something about it'
Redferne yells, 'make your way back here while i think about it'

The players return to the archway to pick up Redferne, and then begin to explore the ring. Eventually, the true nature of the breaking spell is determined to be rune magic, and the spell is built from six massive runes set into the ring:
  • Jah - 'power'
  • Ber - 'shatter' or 'to break'
  • Xix - 'to grasp' or 'to hold'
  • Alu - 'to remove' or 'weaken'
  • Ort - 'to push'
  • Mun - 'apart' or 'to separate'
Ixillia proposes trying to cast a rebinding spell, and Redferne leads the group through rituals to destroy the Ber, Alu, and Mun runes. Then the group recasts the destroyed runes as Luk, Tal, and Ral. The new rune set becomes:
  • Jah - 'power'
  • Luk - 'to bind'
  • Xix - 'to grasp' or 'to hold'
  • Tal - 'to strenthen'
  • Ort - 'to push'
  • Ral - 'together'
Like all rune based spells, this one is inactive until powered. Unfortunately, Jah, the leading runestone, is a blood rune and requires a sacrifice to awaken. A brave cleric, Westie, volunteers to lead the casting, and with his death the spell is activated and the planes are rebound. (For the western timezone version of this event, the player Frak volunteered.)

But one does not cast god-level spells without getting the attention of powerful entities:
Dentin says, 'what are all you doing here?'
Dentin looks upward at the knot.
Dentin says, 'oh, I remember this place'
Dentin looks at the ground, the rune, and the corpse.
Dentin says, 'that's rather good work Redferne, congratulations on being in the right place at the right time'

Dentin pokes the corpse with his toe.
Dentin says, 'interesting way to do the binding. You guys have a long way to go though'
Dentin utters a handful of words that slide out of your mind like water.
The rune flashes bright violet, then each of the runes in the chain in succession, until the circle is complete.
A line of purple fire arcs from rune to rune around the ring, then settles into and buries itself into the stone.
Dentin says, 'that should hold a little better. It'll also keep it from being broken in the future'

Dentin says, 'I suppose with that, there's no need to keep him trapped in the ring'
Dentin points at the corpse of Westie.
A white light wells up inside the corpse of Westie, and it slowly rises off the ground! Westie looks about dazedly, but is whole once again.
Dentin says, 'Welcome back Westie. Inhabiting a spell like that is pretty boring, isn't it?'
Dentin says, 'Redferne, see if you can get your gate to stabilize and be open all the time. No point letting a beautiful sight like this go to waste'
Dentin looks upward toward the rapidly coalescing knot.
Dentin says, 'also, I believe your talents will be needed later. I wrote that book myself you know'
Dentin vanishes in a puff of smoke and is gone.

With that, all is right in the world and the event is over.

For a list of those who completed various tasks, see the list of Sunday's participants near the bottom of this page.

Appendix A - Data Collection Quests

All quests were given by Resaech, the Ralnoth Mages Guild guildmaster. For the first data collection quest in the Elemental Plane of Air:
Resaech says, 'Excellent, we need all the help we can get. We are trying to collect precision data on planar spacing and drift, and for this we need people willing to trek to distant lands. All of the major guilds and cities have been collaborating on this.

Just a short time ago we received our first shipment of measurement crystals. These crystals record spells cast into them, and using the recordings from different realms we may be able to piece together what's going on.

This crystal is intended to be used in the plane of air. Simply take it to any location in the heavyside layer and cast the following spells into it:
  • detect magic
  • shower of sparks
  • shocking grasp
  • chill touch
  • crystal light
  • coldfire
  • tarrant's spectral hand
Return the crystal to me when it is full, and I'll pass it on for analysis.

Thank you again for your assistance.
'

For the second data collection quest in the Elemental Plane of Earth:
Resaech says, 'The next set of data we need to collect is from the elemental plane of earth. Unfortunately, this will be more difficult than the plane of air.

We expect only a select few locations to be usable, and finding the appropriate location may be difficult. The easiest way to find the correct location may simply be to explore everywhere, and cast the 'detect magic' spell on the crystal to see if it triggers.

Again, the required spells are:
  • detect magic
  • shower of sparks
  • shocking grasp
  • chill touch
  • crystal light
  • coldfire
  • tarrant's spectral hand
Return the crystal to me when it is full, and I'll pass it on for analysis.

Good luck.
'

For the third data collection quest in the nomagic biolab:
Resaech says, 'The next set of data we need to collect is from the strange techological area known as the nomagic biolab. While this is not a true plane, it is known that it lies near the edge of our plane, and is sufficiently far away that information from it should prove useful.

Similar to the plane of earth, we expect only a select few locations to be usable, and finding the appropriate location may be difficult. The easiest way to find the correct location may simply be to explore everywhere, and cast the 'detect magic' spell on the crystal to see if it triggers.

Again, the required spells are:
  • detect magic
  • shower of sparks
  • shocking grasp
  • chill touch
  • crystal light
  • coldfire
  • tarrant's spectral hand
Return the crystal to me when it is full, and I'll pass it on for analysis.

Good luck.
'

For the fourth data collection quest from Viking Valhalla:
Resaech says, 'The next set of data we need to collect is from the Viking realm of Valhalla. We don't actually know where this is located, but we do have previous readings to compare against.

We expect only a select few locations to be usable. As before, the easiest way to find the correct location may simply be to explore everywhere, and cast the 'detect magic' spell on the crystal to see if it triggers.

The required spells are:
  • detect magic
  • shower of sparks
  • shocking grasp
  • chill touch
  • crystal light
  • coldfire
  • tarrant's spectral hand
Return the crystal to me when it is full, and I'll pass it on for analysis.

Good luck.
'

For the fifth data collection quest from the outer-planar ice world:
Resaech says, 'The next set of data we need to collect is from the outer planar ice world. This is another prime material location that is far enough away to give interesting data. As with the previous crystals, we expect only a select few locations to be usable.

Again, the required spells are:
  • detect magic
  • shower of sparks
  • shocking grasp
  • chill touch
  • crystal light
  • coldfire
  • tarrant's spectral hand
Return the crystal to me when it is full, and I'll pass it on for analysis.

Good luck.
'

For the sixth data collection quest from the outer-planar fire world:
Resaech says, 'The next set of data we need to collect is from the outer planar fire world. This is a prime material location that is far enough away to give interesting data. As with the previous crystals, we expect only a select few locations to be usable.

Again, the required spells are:
  • detect magic
  • shower of sparks
  • shocking grasp
  • chill touch
  • crystal light
  • coldfire
  • tarrant's spectral hand
Return the crystal to me when it is full, and I'll pass it on for analysis.

Good luck.
'

For the final data collection quest from the edge of the Demon Realm:
Resaech says, 'The final set of data we need to collect is from the demon realm. This is a dangerous, risky mission, and for that we apologize. However, the cause is just, and much hangs in the balance.

The Fire Towers near Zin have one of the few entrances to the demon realm, and they have offered to open it for use. We wish you the best of luck in finding suitable places to use the crystal, and we pray for your return.

The required spells are:
  • detect magic
  • shower of sparks
  • shocking grasp
  • chill touch
  • crystal light
  • coldfire
  • tarrant's spectral hand
Return the crystal to me when it is full, and I'll pass it on for analysis.

Good luck.
'

When all quests are completed and data collection is finished:
Resaech takes the crystal and carefully hands it to an underling.
Resaech says, 'Thank you, I'll make sure this gets analyzed.'
Resaech says, 'That's all we can do for now, it will take time to go over all this and determine what to do next. Thank you again for your time, we'll distribute the results as soon as they become available.'

Here are a handful of hints, tips, and rules for completing these quests:
  • You only need to cast each spell once on the crystal, if you're in the right place. When the crystal is full, it will flash differently and let you know.

  • You may need to bring other players with you to be able to cast all of the spells onto your crystal. Other players can help you, but you must be the one to return the crystal to Resaech.

  • You may not use multis to cast on your crystal.

  • If your spells constantly hit crystals or mobs that are on the ground, try casting on 'detector' or use the uuid of your crystal when casting on it.

  • There are only a few locations where the crystals work. If you can't find yours, ask other players to take you to their location, and see if your crystal works there.

  • The earth plane is huge. Focus on the floating mountain, the cave of crystal, and near the crystal forest.

Friday, Jan 13, 2012 - Participants

Players who completed all of the data collection quests:
    alicinia
    althor
    asclepius
    ashly
    azazel
    balbus
    brynn
    budster
    catiana
    cheetah
    colonel
    cria
    dagget
    dime
    dou
    dvick
    estuan
    fighter
    frak
    ganji
    gordan
    goroth
    guillermo
    indigo
    jaide
    jobis
    kaylee
    keiser
    kensei
    kroza
    lenard
    lexie
    lokar
    mathayas
    mischief
    nadira
    narathac
    natalie
    neenah
    nightmare
    nightwing
    omi
    panda
    patience
    pharel
    rain
    rayden
    rhorae
    samantha
    sandman
    set
    shauna
    shrike
    silenced
    son
    soth
    stefen
    stewie
    towlie
    tyro
    victorious
    westie
    wuver
    wyrm
    xio
    xorg
Players who collected data up through the outer planar fire world:
    athlon
    sabermage
    verden
Players who collected data up through the outer planar ice world:
    akasuki
    alastor
    holden
    kaylie
    ryden
    snowpup
    theghost
Players who collected data up through Valhalla:
    altrin
    blackaria
    lavinder
    lenna
    mlotek
    tamayo
    will
Players who collected data up through the nomagic realm:
    ashor
    cold
    derek
    lilmike
    nimrod
    riddle
    ursten
Players who collected data up through the elemental plane of earth:
    aaronr
    ahria
    aktzin
    azoro
    coffeeking
    corvus
    flynn
    kelsier
    kurek
    lirael
    luna
    misery
    remote
    rodny
    runner
    ryok
    scryer
    snorlax
Players who collected data up through the elemental plane of air:
    aldrin
    alyssabri
    arynfriend
    blackrose
    corax
    dru
    gahren
    linz
    maerlyn
    ray
    rizla
    sneaky
    starmoon
    thomas
    tribe
    uicli
    warriorman
    woem

Saturday, Jan 14, 2012 - Participants

Players who found the lost book in addition to helping repair the portal:
    alicinia
    althor
    asclepius
    ashly
    brynn
    budster
    catiana
    cheetah
    colonel
    cria
    dagget
    dime
    dou
    dvick
    estuan
    fighter
    frak
    ganji
    gordan
    guillermo
    indigo
    jaide
    jobis
    kaylee
    keiser
    kensei
    kliro
    kroza
    lenard
    lexie
    lokar
    mathayas
    narathac
    natalie
    neenah
    nightmare
    nightwing
    omi
    panda
    pharel
    rain
    rayden
    rhorae
    samantha
    sandman
    set
    shauna
    silenced
    son
    soth
    stefen
    stewie
    stranger
    theghost
    victorious
    westie
    woem
    wyrm
    xio
Players who helped repair the portal:
    aaronr
    aldrin
    carashay
    maerlyn
    moose
Players who returned the radioactive bar and the plasma filament:
    akasuki
    athlon
    corvus
    lirael
    mischief
    nadira
    neca
    nimrod
    remote
    ryok
    wuver
Players who returned the radioactive bar:
    beruch
    daugherty
    holden
    kurek
    lilmike
    ray
    seven
    sneaky
    snowpup
    tamayo
    verden
    warriorman
    will
Players who found both spell components to strengthen Ixillia's ward:
    alicinia
    althor
    asclepius
    ashly
    brynn
    budster
    carashay
    catiana
    cheetah
    colonel
    cria
    dagget
    dime
    dou
    dvick
    estuan
    fighter
    frak
    ganji
    gordan
    guillermo
    indigo
    jaide
    jobis
    kaylee
    keiser
    kensei
    kliro
    kroza
    lenard
    lexie
    lokar
    mathayas
    mischief
    narathac
    natalie
    neca
    neenah
    nightmare
    nightwing
    omi
    panda
    pharel
    rayden
    rhorae
    samantha
    sandman
    set
    shauna
    silenced
    sneaky
    soth
    stargazer
    stefen
    stewie
    stranger
    theghost
    victorious
    westie
    wyrm
    xio
Players who found one spell component to strengthen Ixillia's ward:
    athlon
    balbus
    danielmaster
    freki
    ghoul
    holden
    lenna
    lilmike
    nadira
    scryer
    snowpup
    son
    tamayo
    towlie

Sunday, Jan 15, 2012 - Participants



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