This article was written by the god
Dentin,
and was posted on Feb 02, 2011.
Spell Casting Classes
Spells may be cast by mages, clerics, and necromancers, though generally the types of spells available
are very different between the different classes:
- Mage Spells
are generally based on either the elemental forces, or on raw magical power. The
elemental spells are exceptionally powerful.
- Cleric Spells
are more generally those of healing and of the spirit, as well as deity-granted
powers that mages typically shun as being unreliable.
- Necromancer Spells
primarily draw from the spirit and demon realms, though it is believed that
animation spells may use the elemental plane of earth as their power source.
How to Cast Spells
The basic command used to cast nearly all spells is '
cast'. The
cast command requires that you give the spell name (or an abbreviation of the spell name),
and spells may require a target of the spell, especially if you intend to cast on someone else.
Some examples:
cast cure light wounds
This command will cast the spell 'cure light wounds' on yourself.
cast cure light wounds imp
This command will cast the spell 'cure light wounds' on an imp, if one happens to be near you.
cast magic missile imp
This command will cast the spell 'magic missile' on an imp, if one happens to be near you.
In the heat of battle, you might not have time to type out all of this stuff, and a typo
might cost you your life. Because of this, the game allows you to abbreviate:
cast magic imp
cast mag imp
cast m imp
c m imp
c m
The first four of these commands are all abbreviations of the same thing, and all four of them
will try to cast the spell 'magic missile' on a nearby imp. The last command,
'
c m', is special - because there is no target, the game will
guess that you want to cast the spell on whatever you're fighting. If you aren't fighting
anything, the game will tell you that. This is the ultimate abbreviation, and the one most
people will use in combat.
Likewise for clerics, the 'cure light wounds' spell can be abbreviated:
cast cure light
cast cure l
cast cure
cast cu
c cu
All of these are valid abbreviations for the 'cure light wounds' spell. Notice that if no
target is given, the game will guess that you want to cast the spell on yourself, and will
try to heal you when you cast it.
All other castable spells take the same form, and you can find abbreviations by experimenting
or asking other players. To see what spells you can cast, please see our list of available
spells and skills.