Each skill and spell you know has a certain "knowledge level". This represents how well your character is
versed in that particular skill or spell. The knowledge level for each skill or spell is a
percentage (0-100). The
percentage is displayed according to the category which that number corresponds to followed by the exact percentage:
"Not learned" does not show up on 'skills', 'spells', or 'practice' commands.
There are various ways to increase your knowledge levels: through use of the skill or spell, with a
that can teach you that spell, purchasing it with combat points, or by
. Despite the
moniker, spellbooks can also teach skills. Examining the skill and spell list, note that many have
dependencies, or a skill or spell that you must have learned (at least 50%) first in order to
attempt to learn the desired skill or spell.
If you use a skill or spell, there is a small chance that its knowledge
level will increase, regardless of whether you succeed or fail at using/casting it. You can improve it a
little (+1%) or a lot (+2%), and will gain experience for doing so. You cannot cast "not learned" spells without the
use of +cast_ability eq (see Spell Success section), and most skills cannot be
attempted unless you have learned them; however, there are a few skills you can attempt
untrained, and, if you are very patient, you can learn and improve the skills through use without ever spending
practices or combat points. Examples of these kind of skills are search and taunt.
In order to use a teacher or spellbook, you will need to spend
. Teachers are usually
easy to find. In most cities, the 'where
' command will show you where
the teachers are. When you have located a teacher, use the
' command to see what he teaches.
Slist only displays the things you can learn, and it won't show other
spell/skill tree dependencies unless you use 'slist all
skills and spells may require finding a special teacher or spellbook. The 'skill find
and 'spell find
can help you locate such teachers or spellbooks. When learning a skill or spell from a teacher or spellbook, the
exact amount that your knowledge level of that skill or spell will be indicated, such as:
"(35 percent gained)". It is possible to train a spell up to 85% (very good) with a teacher or
If you already know a skill or spell pretty well but less than very good, you may see a
percentage at the end of its listing in a teacher's slist. This percentage shows how much more
knowledge you will gain if you spend a practice to learn it; if the percentage is low, you may
find it more worthwhile to try and improve it through use instead of spending a practice. The
skill and spell lists show under the 'Pracs' heading how practices are required to bring
a skill or spell from "not learned" to "very good". (Hint: these are good tools to use to plan out how to
spend practices when you level ahead of time.)
In order to increase your knowledge level of that
particular skill or spell beyond "very good", you
will have to improve it through use or by spending combat points. Note that some skills do not improve with use, and
there is no way to improve it without spending practices or combat points. Examples include
'armored skin' and 'increased stamina.'
Use of combat points is described concisely
Regardless of how you try to obtain the skill or spell, you must meet its level and attribute requirements
before you can learn it. These requirements are shown in the skill and spell lists, and also the help page
for each skill and spell.
There are two circumstances where your skill or spell knowledge can actually worsen that you should be
- Death - When your character dies, your knowledge of one random skill or spell will decrease by
1%. 'Prayer for the dying' does not guard against this, and a 'resurrect' spell will not restore the
- Eternal Youth - When your character is subjected to an 'eternal youth' spell (most commonly by
drinking from the Fountain of Youth), your knowledge of several random skills and spells will decrease
by a small amount if you survive the effects of the spell.
You can restore any lost skill or spell knowledge through use or combat points, in which case you
will gain the knowledge level back as normal; however, you can regain lost knowledge immediately by
spending a practice. All cumulative knowledge levels lost for any one skill or spell will be
restored. You can even relearn a skill or spell beyond the usual "very good" limit. This is usually
the best way to relearn skills or spells that you have invested a lot of time and combat points into training.
Note that when you relearn lost skill or spell knowledge, you need not meet the attribute or level
requirements as if you were learning it for the first time; however, you will only be able to train
the skill or spell up to the knowledge level you possessed previous to losing it.