This article was written by the god
Morpheus,
and posted on Dec 26, 08.
There's been a lot of confusion about alignment flags, class flags, and level requirements
on equipment. This article goes over these things, and hopefully should give players
a better idea of the types of equipment to look for. Each character is different, and
knowing exactly what equipment works best with your character can make the game much more
enjoyable.
For other articles on equipment, see our
Guide to Equipment Optimization
and
Boa's article on
Building an Effective Mana Regen Set.
Alignment and Equipment
The alignment of your character can have a big impact on the equipment you can use and
will find most effective. Equipment can either reject characters with a particular
alignment, or an item can simply be intrinsically evil or good by its very nature.
Both types of equipment can be useful, but because of these alignment restrictions
it is not possible to wear certain items simultaneously.
The five possible alignment flags for items are:
- ANTIGOOD cannot be used by good aligned characters.
- ANTIEVIL cannot be used by evil aligned characters.
- ANTINEUTRAL cannot be used by neutral aligned characters.
- An EVIL flag marks a piece of equipment as evil.
- An GOOD flag marks a piece of equipment as good.
Alignment on items can be seen by identifying them. The identify spell will show
you if any of the five alignment flags are present.
The
ANTIGOOD,
ANTIEVIL,
and
ANTINEUTRAL flags indicate that the item cannot be
worn by a character with that alignment. If you try to wear an item that conflicts
with your alignment, the item will zap you and refuse to be equipped.
The
GOOD and
EVIL flags are
the reverse of this, and serve to give your character
a good or evil taint without actually changing your alignment. If you wear something
flagged EVIL, any ANTIEVIL equipment you're using will zap you and fall off. The same
applies with GOOD flagged equipment, which cannot be worn at the same time as ANTIGOOD
equipment.
Note that a neutral aligned character can use a large variety of eq, including ANTIGOOD
and ANTIEVIL equipment at the same time, so long that character doesn't wear any pieces
flagged GOOD or EVIL.
Example:
Suppose you are wearing several things that are ANTIGOOD and a few pieces that are
ANTIEVIL. If you equip a new item that is flagged ANTIGOOD EVIL, all of your ANTIEVIL
equipment will zap you and fall off.
Class and Level Restrictions
There are two types of level restrictions on equipment: either primary level based
(for example requiring your highest level to be 30 or greater), or total level based
(for example requiring your total number of levels to be 85 or greater.)
In total, there are four class restriction flags, for the four fundamental classes:
MAGE,
CLERIC,
THIEF, and
WARRIOR.
These class restriction flags have different effects based on whether an item
requires primary or total levels.
Class restrictions are straightforward for primary level equipment: for each
restricted class flag, you must be at least that level in the restricted class.
On most items, you would only see one restricted class flag, but for some items
there may be more than one. Good examples of this are druid class equipment, which
is often restricted to both CLERIC and WARRIOR classes.
Example 1:
An item is flagged as level 25 MAGE only. To wear it, your mage class must be at
least level 25. A level 30 warrior with a mage class at level 24 could not use the
item.
Example 2:
An item is flagged as level 20 CLERIC WARRIOR. To wear it, your cleric and warrior
classes must both be at least level 20. A level 30 warrior with a cleric class at
level 19 could not use the item.
For total level equipment, the situation is more complicated. The total level
requirement is still there, but there are additional per-class requirements as well.
Based on the total level requirement, you can figure out the per-class requirement
by using the following table:
- Total 10 to 11 requires class level 3
- Total 12 to 14 requires class level 4
- Total 15 to 17 requires class level 5
- Total 18 to 20 requires class level 6
- Total 21 to 23 requires class level 7
- Total 24 to 26 requires class level 8
- Total 27 to 29 requires class level 9
- Total 30 to 32 requires class level 10
- Total 33 to 35 requires class level 11
- Total 36 to 38 requires class level 12
- Total 39 to 41 requires class level 13
- Total 42 to 44 requires class level 14
- Total 45 to 47 requires class level 15
- Total 48 to 50 requires class level 16
- Total 51 to 53 requires class level 17
- Total 54 to 56 requires class level 18
- Total 57 to 59 requires class level 19
- Total 60 to 62 requires class level 20
- Total 63 to 65 requires class level 21
- Total 66 to 68 requires class level 22
- Total 69 to 71 requires class level 23
- Total 72 to 74 requires class level 24
- Total 75 to 77 requires class level 25
- Total 78 to 80 requires class level 26
- Total 81 to 83 requires class level 27
- Total 84 to 86 requires class level 28
- Total 87 to 89 requires class level 29
- Total 90 to 99 requires class level 30
- Total 100 and up requires class level 31
Example 3:
An item is flagged as total level 55, MAGE only. To wear it, you must have at least
55 total levels. Looking at the chart above, your mage class must also be at least
level 18. A level 30 warrior with 100 total levels but a mage class at level 17
could not use the item.
Example 4:
An item is flagged as total level 105, THIEF WARRIOR. To wear it, you must have at
least 105 total levels. Looking at the chart above, both your thief and warrior
classes must also be at least level 31. A level 32 thief/warrior with only 104 total
levels could not use the item, and a total level 110 player with only a level 30
thief class could also not use the item.
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