This article was written by the god
and posted on June 1, 2012.
There are some things that all gods do equally well. Worshipping a god -- any
god -- gives you the ability to recall without hinderance and the ability to cast a
few select cleric spells. There are other aspects where the gods differ, and
that is what this article explains.
List of Benefits Where Gods Differ
Restores - Gods have the ability to restore players, instantaneously granting them
full hp, mana and movement. Restores are sometimes initiated by the god himself, but more often than not
it happens automatically from time to time, depending on a particular god's preferences.
God-level spells - Active deities often cast spells directly on their followers. A
popular spell for this is bless, but a god can cast any spell they wish. God-level
spells are often more powerful and longer lasting than any mortal casting.
Priests - Most gods are also builders and have designed their own priests, placing
them stategically throughout the game. In addition to providing a means to convert
to their god, priests often provide beneficial spells to followers of their
god. For example, the Aztec missionary in Zin, a priest of the ice god Draak,
casts ice shield on followers of Draak.
Holy Weapon - Many gods, especially the more active ones, have their own custom
object for the 'holy weapon' cleric spell. These can vary wildly from one
another. For example, the holy weapon of Mutt is the Fang of Mutt, a nonorm
backstabber. My (Shadowfax's) holy weapon does fire blast damage which
cannot be parried like whip and flail weapons.
Follower-only Quests - Certain quests can only be completed by followers of a
particular god. They only appear on quest lists if you are a worshipper of
that particular god. Follower-only quests only award favor and are primarily just
Waypoints - A few waypoints are only usable by followers of a certain god or gods.
Channels - Some channels can only be connected to if you are a follower of a
the channel's patron god.
God Rooms - Very few rooms are only accessible to followers of a particular
god. These are usually rooms for bulletin boards or special priests.
Comraderie - The social aspect of being part of a god's congregation can be very
important to some. Some gods are active, while others haven't played in
years. Some gods are amicable and love to chat with worshippers, while others are
aloof and expect worshipful respect from their followers. One can usually gauge
a god's personality by asking around and observing their behavior on public
channels. Players can choose a god that fits their preferences.
Roleplaying - Some players find the portfolio of a god appealing. A deity such as
Schlyne, who has not been active for quite some time, still attracts
followers because she is the goddess of death, and her followers think that
is pretty cool.
This article is an supplement to Lexie's
How to Pick a God article
Here is a list of Pantheon Gods
Also check out the Holy Weapon Help Page
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