Basic stuff, how to get you started.

Ok, what you need is some basic info that will let you know how to start mudding at your favorite place. If this is the first time you start Monkey Term you will have to open a new session, go to File and then New (This could also have been done by pressing Ctrl+N or pressing on the white paper icon on the line below). Enter an appropriate name for this Session, if you want to connect to AstroMUD as 'Trojan' you could enter Trojan on AstroMUD under host you would enter astro.mud.com and under port enter 2447.

Now click on Connect. If you have already connected you should get a form with a list of recent connections, you may click on any of them to choose it or you can close this form to open a file or create a new as described above. Enter the your name and password to enter the game.
This would be a good time to save your session. Go to File and Save (Ctrl+s or clicking on the disk icon below would do the same). Enter a name you would like to save your session as and press Save. You should make sure the option Save on exit under File is checked. This way you won't have to save every time you make a change.

MonkeyTerm will try and make everything easy for you, but it's not a mind-reader. You will have to tell MonkeyTerm what you want it to do.
In the following chapters you will learn how to make alises, actions (also known as triggers), keybindings (also known as hotkeys) and substitutes(here they also serve highlight and gag functions). For easy access all these functions are grouped together in a single form on a treeview structure. This treeview will later be referred to as the Funky Monkey Tree (The FMT).

Accessing the FMT is done through an internal function call, but to make things easier we added keybindings (shortcuts) to do this. Pressing F10 should bring up the FMT. Notice the small icons each indicating a different functionality. Clicking on the [+] and [-] signs will expand or collapse a node. A node is a group of elementens, and an element can either itself be a node or be the actual alias, action, keybinding, etc. you want to view, edit or delete. Once you get, say a lot of aliases, they might be hard to keep track of if you didn't take care to group them. Grouping aliases or any other elements in the FMT is quite easy. The name of the element will determine the grouping. Using the slash / symbol will show how an element is grouped. Say you got an alias named PK/backstab, it will be grouped in the node called PK and will be known/showed as backstab. This might sound a little blurry, but it's easy once you start making your own aliases or other elements. Just remember if you name a whole group of aliases with a name followed by a slash / then they will appear in the FMT as all being children of the same node.