Character Remorting

This is a summary of the ideas, comments, and other suggestions made with
regard to remorting and reracing of high level characters.

-------------------------------

How about adding the ability to remort?
Basically, upon reaching a certain level you can delete your character and
restart the game as a remort race.  Allow remort to begin at 105 total levels,
and have different races/abilities available the higher your level when
remorting.

105: humanoid with dual attack *
110: undead/skeletal
115: mechanical
117: demon
118: dragon with dual attack *
119: dragon with dual attack and dragonbreath * #

* would work like a mob's dual attack, probability of attack would be
increased by training a skill. Dont have a clue as to dual die though... maybe
just 1d ?

# giving the mortal the dragonbreath acid specp as a non-intrinsic spell that
would cost maybe 35-60 mana.

Obviously as the race of the remort becomes more powerful, a modifier to the
character's exp to level would have to be added.

(Q) What happens when the remort gets enough levels to remort again?

-------------------------------

Subject: remorting
For remorting, the idea of having different mob types would probably work.
Ive sat down to work out some ideas on such, and the only things I have been
able to make decent sense of was elf, dwarf, and skeltal undead races.

The skeletal undead would have shit for con and chr, but would be virtually
immune to backstab.  I would probably make a SPARE_UNDEAD flag for mobs so
that one could wander places like the undead city without difficulty.  There
may also be -hpregen if in sunlit rooms, with a undead only spell for
sunshine resistance.

The dwarf type would have higher str and con, but lower int and dex.  Their
size would range from 3 to 5 naturally, and they would probably have
intrinsic infravision.

An elf would have lower str and con, but higher int and wis.  They may also
get an intrinsic extra cast level, then again maybe not.  The existance of
this class would probably imply that the higher level spells would have
higher int/wis requirements, and that some spells that need 30/30 int/wis
would have to be invented.

The purpose of these classes is not necessarily to make your remort character
more powerful, but to make it wierd.  Each of these classes would have
plusses and minuses, and hopefully there will be some odd use of the pluesses
that make the character fun or useful to play.

Got other ideas for races?  I would prefer to stay away from the larger ones,
such as dragons, and they should stay at least remotely human.
-dentin

---------------------------------

Subject: races and remort
Hrm, I have been reading this stuff, but I havent really found anything that
really suits my fancy.  The saiyajin race is definitely out tho :)

What I was looking for was mainly races that have rather wide talents and
differences, but that have obvious and sometimes brutal weaknesses.  Even the
classes I invented dont exactly work for me.  The wierdest one is the skeltal
undead.  Elf and dwarf would be different in that elves would be much better
suited for spellcasting, while dwarves would be better suited for hp, str,
and regen.  That effectively hits mage and warrior primaries, but I have yet
to come up with a reason to have a class be better at cleric, and would like
to have a race that would make good thieves.

In other words, I think we already have our high mana and high hp mage and
tank classes, and would like to see different things.  Just having an orc
race doesnt seem like much of an improvement to me, and I would most likely
be biased against having orcs wander about in town.  (Same with undead... I
would probably do something to keep undead from being common in human
towns... the two shouldnt mix well at all.)

Something else here is the addition of 'more powerful' spells and skills for
remorting.  I really dont think that this is needed, and I would much rather
make spells and skills like brew that were just downright wierd and fun than
things that are more powerful.  Well see how that one works tho.

Ill post more when I get time and thoughts.

-dentin

---------------------------------

I think it'd be cool to give the races different damage types to make em unique
Skeletal undead: claw
dwarf: grapple or bash
elf: hmm kick?
giant: buffet or pound
minotaur: bash or buffet
vampire: bite or grapple

---------------------------------

rats

they would fall kinda in that undead category... we live amongst the dead
remember. lower int and wis and str, but higher dex and higher char (rats
are soooo cute) intrinsic fear spell ad infra
maybe some sort of diseased bite for the rats and the zombies
could make us wererats, sunshine -hpr but higher strength...

---------------------------------

troll	Excellent strength and con, but lacking in wis and int.
orc	Good con, Good str, bad chr and int.

---------------------------------

Warlock
Hi in INT, WIS, and CON.
But they need a weakness too so make the strength 10...
The warlock is sortof a MALE witch so umm you know he has to have powers
like that...
Also, (this might be pushing it but) he could start out with a few spells
besides just magic missle.

---------------------------------

Sprites
small winged magical race of err..creatures
good int and wis...strong magic type class and err...has default fly

Shadows
-another good magic type class with default hide

---------------------------------

quickling
Quicklings would have lower str and con than human but would have
a much higher dex. Would probably make a good thief race.

---------------------------------

giant
Its size would range 10-12 ft, it would have a very high strength, a
very low dex and an above average con.

minotaur
The minotaur class would make an excellent fighter.  It would be a little
taller than an average human, have a high strength, con and maybe have higher
attacks and/or a lower natural ac.  Minotaurs aren't particularly bright (low
int) and would probably have intrinsic -castability.
Minotaur class because of the horns on their head can't wear helmets?

vampire (undead)
Like skeletal undead, would take damage in sunlit rooms.
They are very intelligent and dextrous.  And might have the ability to cast an
intrinsic invisibility spell (on themselves only of course).

In sunlight, the blood inside a vampire burns, making them loose hp by the
tick.  Also, because they are undead some types of mobs would be aggressive.
After all, we dont want vampires and undead wandering about town.

---------------------------------

vampires and werewolves
I saw this once and it looked pretty good and was fun to play buy for the
player they could choose to be bitten or clawed by a vampire or werewolf
to become one.  each would have a special abilty.
werewolves would double hp on full moons only when they "transform"
vampires maybe get +200 mana every night?
both would get hungry to feed they would have to eat a corpse "were"
or drink blood from a mob "vamp"

hmm on the same note as the blood drinking how bout addinh a cutthroat
skill - mobs while bleeding would take extra dam?

---------------------------------

Subject: more class ideas
how about class elementals with 3 different sub choices for
3 intrinsic elemental attacks
what i mean is class fire elemental will get fire type attack as normal
attack and immune to fire spells, etc etc.
ice type magic spells will do more damage to fire etc etc
just a thought

---------------------------------

If you're looking for a clerical-ly strong race, you could probably count
the Paladins as a separate race.
I don't know too much about them, but I do know that much.

Also, as far as a theif-strong race, wouldn't it have trouble mixing with
the ordinary folk?  If you're gonna have one, it's very nature would have to
make it disfunctional in main society.  Therefore make them shadows or undead
or something like that...

By the way, I very much like you introducing 4 new races, one with strenghts
in each of the 4 uh... whatever you call mage, ... warrior.
If (when?) you do choose to have four, and if you'd like ideas for wacky
spells they could cast, lemme know, I've got some doozies.


Back to main page
Connect to Alter Aeon