Scheduled Major Additions
The things here are considered pretty significant, but will not be described in
depth. Each of these will likely require a hell of a lot more code work than
most people would care to know about, and hence, there will not be many things in
this list.
Things on the list to be done:
Add the brew poison skill for thieves, brew antidote for clerics, and
poison weapon for thieves. Mages need a poison spell.
Add the cleric skills and spells, ones heavily based on alignment and other
such cleric things. This may also require a change in mob types, such that spells
and skills (such as sunlight and detect undead) would be more valid.
Object locks need to be added. They should allow you to lock objects and
doors shut with an external entity.
Mob wearing/living armor needs to be added properly. This one will take
some work, but the preliminary tracts are already in place.
Room parse strings and room programs.
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