Raa
Newbie

Posts: 8
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« on: March 05, 2009, 04:45:19 am » |
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I think it's important web page data communicates unambiguous info about the game.
The Event log is what I, as a new player researching a mud, would look at it to get a 'feel' for the game. 2 things are weird: 1. the way levels are described. eg, Ox moves from 20 cleric to 21 cleric but the event is: Ox leveled cleric and is now level 31, total 107! For lower level characters, I see them level a few times but stay the same higher level , which is confusing. Maybe take out the level, and just say total 107? Or Ox leveled cleric to level 21 and is now total 107?
2. the preponderance of backstab info is frankly quite a lot weird. As a new player looking at the game, I don't get why backstabs are so important. Storm killed Voss'Darzi the Dragon, sounds cool. Wow, people are doing interesting stuff every day in that game. Big, important stuff. Storm backstabbed a sleeping girl, ten times apparently. This is an important game event why? He did a lot of damage to a sleeping girl. And then to a squire. and then other guys did a lot of damage to Uh.... I don't how to describe it, but it frankly looks a bit weird. I mean look at the event log, and then do a grep -v backstab The second one is a lot cleaner and seems more attractive.
My two cents, shrug.
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Dentin
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« Reply #1 on: March 05, 2009, 10:59:23 am » |
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Regarding 1: you could also make the argument that new players would look at it, say "hrm, the one number went up, but the other one didn't, I wonder how that works..." and be interested. I don't think it's worth changing at the moment on the impression of one person. If you're sure your view is a common one, get a couple people to back you and I'll go muck with it.
Regarding 2: point taken. Code has been updated to only display freak 16's, which should get some of the attention whores out of the system as they will no longer be able to force backstab entries but backstabbing charmed sleeping mobs.
Thanks.
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Raa
Newbie

Posts: 8
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« Reply #2 on: March 05, 2009, 12:57:03 pm » |
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Yeah, I definitely realize it's an opinion and not a lock on the truth. My expectations with this thread were to get some other people onto the forum to comment on it, so in a week or two you could make a decision based on the thread.
If in the future you decide the log needs more data to honestly show game activity, my opinion is that a better solution would be to put back into the log more lower level leveling. People would hopefully see how quick and easy and fun being a low level character is on dentinmud, and also feel like if they started, they wouldn't be the only low level person.
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« Last Edit: March 05, 2009, 01:09:55 pm by Raa »
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Shift
Newbie

Posts: 32
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« Reply #3 on: April 05, 2009, 09:20:35 pm » |
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I have to definitely agree with the first point, I just leveled Naga to 27 thief and it says:
Naga leveled thief and is now level 30, total 100!
Which I'm inclined to interpret as if I got to level 30 thief. It isn't terribly important, but it looks somewhat broken to me.
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Dentin
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« Reply #4 on: April 09, 2009, 07:01:33 am » |
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I think the reason I didn't note the message differently is because the code to do it is ugly. I'll take another look.
One more thing I think would be useful for the event log is to highlight different entries different colors or something. It might also be good to add separators for each day. Right now, its all just a blur and it's hard to figure out what's going on.
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Shift
Newbie

Posts: 32
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« Reply #5 on: April 09, 2009, 01:38:39 pm » |
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Nod, those two things would be an improvement, definitely.
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