This post is in two parts, the first being my worldview and a little about how new classes would fit into it, the second explaining how
all the classes fit into it. The posts are worded as if I were directly addressing Dentin, which I am:
How I've conceptualized magic in Alter Aeon and thus, how I build it.I) Magic exists A) Magic is energy of some sort
B) Magic is not constant -- it exists in differing concentrations from place to place. There also appears
to be different types (dark "fae", solar "fae", earth "fae"
note though I like those books I don't like
the fact you're just copying off them

)
II) Magic can be harnessed A) Magic can be shaped into virtually any other form of energy with minimal losses.
i) Magic used to manipulate physical matter (such freezing ambient water to make ice bolts) does not
necessarily make such matter magical.
ii) "Conjured" matter, ie created seemingly ex nihlo via magic (like the flaming gasses from fireballs or
electron streams of lightning bolt), is magical by nature and can be blocked by effects that affect
magic. The conjured material quickly dissipates.
B) Mortals can store magic in the form of mana.
C) Some entities, definitely gods and possibly demon lords, fae princes, powerful angelic beings, etc,
either produce magic intrinsically or can tap into it more effeciently than mortals. Such entities have
virtually unlimited ability to use magic. Some creatures are made of magic or held together by magic.
III) Magic is harnessed into spells A) There currently seems to be two ways of doing so
i)
Direct shaping of stored magical energy (mana) through arcane formulae and personal will -- this is
the method employed by mages
ii)
Channeling spells, ie an extrahuman entity is given mana by the caster via a ritual, shapes it either
partially or completely into the required energy, then releases it back to the caster for them to
direct as they see fit -- this is the method clerics seem to employ. (Extrahuman entity is not
necessarily a god, as clerics do not have to worship a god if they choose not to)
a) is this why clerics can groupcast? they just sacrifice mana via ritual and can do so by proxy?
IV) How would new casting classes fall under this methodology? A)
Druids i) Do they use their own understanding and study, making them "nature mages" or "hedge wizards"?
ii) Do they beseech nature deities/fae powers/nature spirits and act as an intermediary? If yes, they
are clerics.
B)
Necromancers i) They could conceivably be mages that use "dark fae" or black mana or whatever we want to call
it. I rather like this concept. See paragraph I, point B.
a) are they more powerful at night?
ii) If they call upon dark gods/patron demons/dark forces, then they are just evil clerics.
C)
Paladin i) These are warrior/clerics. See next post for more on this.
a) Warriors are not soley barbarians -- they have tank, retreat, defensive fighting, unarmed
combat and other skills a highly trained soldier would have.
b) There would be too many shared skills between two melee classes: they would both kick,
disarm, parry, double attack, etc.
1) splitting warrior would leave both new classes too skill anemic, unless there are a LOT of
new paladin powers, which you don't seem to like.
EDIT: fixed some typos